Boar Cataphract
Cataphracts are the elite of the boar-riding forces of the minotaur forces; they have a practically perfect bond with their companion which the rider often considers it to be his best friend. Even though Cataphracts use their spears effectively, their true power still lies in their companion. It is unknown how a sentient and non-sentient creature such as a boar could have such a powerful bond and have effective communications. These qualities make the Cataphracts a terrifyingly powerful force to be reckoned.
Special Notes: This unit regains 4 HP at the beginning of its turn. If is poisoned, it will be cured of it instead.
Information
Advances from: | Boar Knight |
Advances to: | |
Cost: | 60 |
HP: | 88 |
Movement: | 7 |
XP: | 150 |
Level: | 3 |
Alignment: | chaotic |
ID | Boar Cataphract |
Abilities: | recovery |
Attacks (damage - count)
spear melee | 12 - 3 pierce | ||
trample melee | 17 - 2 impact | charge |
Resistances
blade | 30% | pierce | -20% | |||
---|---|---|---|---|---|---|
impact | 20% | fire | -10% | |||
cold | 10% | arcane | -30% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 40% | |
Cave | 2 | 30% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 40% | |
Forest | 1 | 50% | |
Frozen | 2 | 30% | |
Hills | 2 | 40% | |
Mountains | 3 | 40% | |
Mushroom Grove | 1 | 40% | |
Sand | 2 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 20% | |
Unwalkable | - | 0% | |
Village | 1 | 40% |